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Books : Exemplars of Evil: Deadly Foes to Vex Your Heroes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

Books : Exemplars of Evil: Deadly Foes to Vex Your Heroes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

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Binding: Hardcover
EAN: 9780786943616
ISBN: 0786943610
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 160
Publication Date: September 18, 2007
Publisher: Wizards of the Coast
Release Date: September 18, 2007
Sales Rank: 39052
Studio: Wizards of the Coast




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Editorial Review:

Product Description:
Awesome archvillains for any Dungeons & Dragons(R) campaign.

The Exemplars of Evil supplement shows Dungeon Masters how to construct memorable campaign villains and presents nine ready-to-play villains of various levels that can be easily incorporated into any D&D campaign. Each villainous entry provides complete statistics for the villain (or villains), as well as adventure seeds, campaign hooks, pregenerated minions, and a fully detailed lair.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - A bunch of great ideas
While I didn't have yet time to playtest this book, I read it from beginning to end with great pleasure. A lot of good foes to try for your campaign.

The true value of the book is giving you ideas about how to develop the stories for your players, how to create complex yet interesting backgrounds of the main foes.



Rating: 2 out of 5 stars - Boring
This book was so boring. Instead of devoting the book entirely to Evil characters and NPCS they give a manual of pre-statted NPC's, and a few feats for vile characters.
Ok, had they made this essentially a monster manual well known D&D villins like Manshoon or Eli Tomerast this book would have rocked so hard.
The villains they offer are very plain, ordinary. They make we want to sleep.

There are, however, excellet rules for the Main villain level in relation to the parties. ... Read More



Rating: 4 out of 5 stars - NOT REQUIRED BUT WELL WRITTEN
To me, the Wizards of the Coast Dungeons & Dragons supplements fall into one of four classifications:

Core Books which are required for play

Books which are not core, but are so well designed as to be essentially core.

Non-core books which are entirely optional. They may be well designed but are fringe enough that you can get by without them no matter how good they are.

Non-essential books. Look lets face it...WOC puts out a lot of books that are ... Read More



Rating: 4 out of 5 stars - Well done product
I think this was a surprisingly good book as I expected something much less interesting/creative. While I agree that new and/or limited-time-available DMs will get the most out of this book. I believe it has some very interesting ideas. I particularly like the villains that could tie into the upcoming Elder Evils book but even the others had interesting motivations such as the schizophrenic "drow" or the githyanki revolutionary.

Many villains in here are well detailed in terms of motivations ... Read More



Rating: 3 out of 5 stars - Canned villains for your campaign
I'm not sure what I was expecting here, but this book wasn't really it.

Chapter One provides 32 pages of rules and guidelines for creating villains, including villanous archetypes, plots, and schemes. It also provides the obligatory score of new feats (such as Evil Brand, which provides bonuses to negotiations with evil creatures, or Mask of Gentility, which makes it harder for the PCs to read the villain's true intent) and some new spells (such as Alibi, which plants a false memory of the villain, ... Read More



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